Hello, I got a problem with the last version of the game that I didn't had on a older version, I can pick up items on the ground but I can't interact with items in the inventory, neither my own, opponents inventory, or the armor/weapon you can choose at the start of a arena run.... Did someone else got this bug ?
would i surprise you by the fact the game didn't change that much since 2018, they just finished more levels in the story mode, rewrote their already neat and high quality optimized engine like 40 times yet the game clearly still lakes game play elements and core mechanic fixing.
game is labelled as coop/pvp for lan but has no way of inviting players or joining by ip i thought it was the latest update that added it but i was wrong the steam page says singleplayer and not one google search comes back with anything on multiplayer
I'm currently watching Neco the Sergal playing this game, yeah... physic-based movement can produce some very hilarious moments, its AI can also salt your wounds multiple times - even if you think you're ready.
Has gameplay improved since earlier versions? I gave it a try once and the learning curve was so incredible I had to give up on it. Even hitting the enemy once with a mace took me 8 hours... lol
Its easy just play arena with a staff, start swinging when you're moving then backstep immediately that's pretty much it also enemies can't hit you when you're really close to them.
I don't get how people can defend this game's poor excuse of a core system. When it came out, and they were just starting to try out this novel idea of an almost entirely simulated movement system, it was excusable that it felt like you were puppeteering your alcoholic uncle while he battled the rats in his basement and the impending blackout from the amount of alcohol in his bloodstream. Now, almost 5 years later, it only feels marginally better, and it's absolutely unacceptable. If it was solely something that affected moving around and interacting with the world, it would be passable, but it's the core part of combat too, and it is simply and irrefutably awful. The devs, poor souls, try to pass it off as "realistic", but it's impossibly sluggish, unresponsive, nonsensical and random to be anything but a parody of itself. Not even the most clueless and weak peasant of Fuckburg would swing and thrust a weapon around as laughably as the characters in this game do. And before anyone slams their head against the keyboard to reply "git gud" before even comprehending what I've written, no: this game isn't "hard". Combat is as simple as it gets; stay back and don't attack (your character autoblocks), and exploit the enemy to death. Lure them into obstacles so they fall over like ragdolls, put something between you and them and poke them to death... Or simply block-dodge-block until you've got an easy window to hit. It may take 354 hits, it may take one or two, but eventually the chore that is killing anything will subside. It's a pity, because the visuals are really impressive (and well optimized now, at least they made a good effort on that), the background lore and atmosphere is interesting, and the feeling of exploration, despite the many rooms that exist solely to throw an enemy at you and the static map, is pretty good. But the devs shot themselves in the foot with their attempt at a "physics simulation", which is a common issue in games as of late, and their failed realism ends up being a huge detriment. It's as if you had to play Red Dead Redemption 2, another excessively detail-centric and "realistic" game, by manually inflating and deflating your horse's balls as the sole method of controlling your character. Except RDR2 is good. It's simply bad to play, and incredibly boring once your character gets his hand stuck on a shelf for the seventeenth time and falls on his face, and you don't even smirk at it anymore.
"Or simply block-dodge-block until you've got an easy window to hit" Like 99% of the games out there? I like how you try to defend yourself againts the "git gud", but its true haha. If you dont want to trip, dont hit objects when you run, dont get cornered by enemies, dont get hit, put force on your hits or its gonna take you 354 hits instead of 1 or 2.This game is diffciult, it offers something new. If you dont like it, if you cant get far dont blame the game. Its you, so, dont play it.
Funny how 99% of the games out there are not supposed to be "revolutionary", unlike this one. Funny how it ends up playing exactly like all of those, save for the fact that it's considerably more of a chore to play through and it's not remotely well designed. It tries to offer something new, definitely. And it's made to look like it's a "difficult" game. But when it boils down to it, it's just wonky, incredibly sluggish, easy to exploit, absolutely not new or innovative, and ultimately just not fun. 'Die by the Sword', which came out in the late 90's, had a similar gimmick, but it was overall much more functional, despite it not being great either. This is just ragdoll dark souls, as much as I dislike comparing games to that saga. It's main challenge is the physics and controls of the game being so utterly broken they work against you, with the game design throwing a literal chair in the works just to be annoying, and overall the game doesn't feel challenging, just incredibly tedious. The best way to play is to draw things out, go super safe, use long reaching weapons (you can blaze through the first two levels basically with just the metal bar), and wait for the five minutes that every single fucking encounter takes. The most difficult thing about the game (besides not getting randomly stuck in shit) may just be staying awake! Jokes aside, if you like it, good for you. The visuals are good, the lore and atmosphere seem interesting, it just needs some serious work as a game. I can't stand how intentionally awful it feels, and I don't see how it's appropriate to call it difficult: it doesn't require high motor skills and reflexes, it doesn't really require much timing, it only requires very basic tactics... It just requires time, learning some basic patterns, and the willingness to fight through very boring encounters in hope of the next one being somewhat interesting. The arena mode is a bit more fun, largely because you can mess around more freely and you don't have to trudge through labyrinthine levels devoid of anything interesting or useful, but the combat just gets stale fast, and there's no other incentive to play currently.
Lmao, sure sure. You guys keep telling yourself that as if it were true and somehow made my points invalid. You sound like the idiots dunkey parodies in his vid about game critics, I'm surprised you didn't go full retard and typed "you are stupid and biased, i win, bye bye".
Nah, you're not. Where's the smallest amount of evidence or logic to back that up? Nowhere. You're talking out of your ass because you think playing the "elite" card will get you somewhere, but you're only further proving my point by failing to prove any point at all. You probably actually suck at this game, but you've bought into the mindset of elitism and obsession with perceived difficulty as a grand virtue for a game, so you blindly defend it because you think liking a bad game that seems hard makes you more skilled of a "gamer". I've played and beaten enough "hard" games to know what a real challenge is, and tell apart true difficulty from arbitrary or badly designed obstacles. Reliability is one of the key components of challenge; that you know something can be done, and done consistently, but it's up to you to be able to do it. Sekiro's parry system highlights this pretty well. Reliability is also one of the main things this game severely lacks, and it's obfuscated by further complicating inputs and putting physical obstacles in the way of the player. I could go on, and break down the many failings that plague the core of this game, but I don't think it'll do much. You'll fail to respond, maintain your opinion, and continue to berate and insult with little more than baseless claims... The cycle goes on.
Hey, you have some serius psicological problems. I'm not english native speaker and I'm not reading shit about you write. Just telling you. Don't waste your time in a wall of text on internet... bye.
Lmao, sure Doc, whatever you say. Next time you try and argue against someone, think before you speak. I have a whale of a time writing walls of text on the internet, moreso if it's to shut some idiot up ;)
Imagine comparing this game that costs 14,99 euros to games like Dark Souls or RDR2 made by big companies that put millions of dollars into game development. You seem to be really mad about a small game made by a small team that costs almost nothing and expect AAA game quality. If you don't like it then don't buy or ask for a refund on Steam but don't complain about things that just isn't possible from a small team like this dude even Rockstar has trouble making smooth natural physics but you expect this from a 14.99 euros game. If it was 60 euros sure I'd be behind you since the price tag is essentially what makes you expect the content of a game so it would make sense to be mad but you just sound like a guy that just can't play this game correctly and throw a tantrum on a pirate site.
Lmao. I said very clearly that they bit off more than they could chew and that they'd have a better game if they weren't trying to do some ridiculous "ultra-realistic" bullshit like Rockstar loves to obsess over. I'm not comparing them as if they had to reach the bar of a triple A game, which is going lower and lower in all regards but graphics anyways. It's a simple matter of good game design and good execution; these guys failed at it, and other cheaper 5-10€ games succeed at it and surpass 60€ triple A games. People obsess too much about prices nowadays, and our sense of a game's "worth" has been incredibly warped over time. Like how some people will defend really garbage P2W games because they're "free to play" and "anyone can do good if they grind for 1000 hours!". If this game was made by a big company and cost 60€, and it still had that incredibly awful "physics-based" movement & combat system, people would review it very poorly and meme the game to shit. And even then some blind fanboys would still die on that hill defending it to hell and back. But it's made by a little indie studio, so let's all kneel down and suck their dicks while we admire how quirky and revolutionary their badly designed game is! Jesus christ... The core of the game is objectively shit. It's unresponsive, inaccurate, buggy, unreliable, gimmicky and completely unnecessary. You can still subjectively like the game, and even enjoy that flawed system all you want, but you can't pretend it's somehow good and those who point out the opposite just "don't get it" or "are bad at it".
It's not as easy as you think it is to make a physical based combat game to work out just like it works in real life,and the developers did a really good job at it but of course it's not perfect,yet these imperfections are minor and it's completely playable and in my opinion,it has a really satisfying combat system. And it's obvious youre saying all this because you got mad at the fact that you cant do well in this game. But hey,not everyone can adapt to new and original game mechanics,so it's okay,buddy.
Did I say it was easy? I said it was dumb, learn to read mate. The devs did a bad job at an awful idea. Chivalry was out for years before this shitheap came out and tried to be "revolutionary", hell, even Jedi Knight 2 back in the day did in-depth melee better than this game will ever do. You keep blindly defending your broken combat system and parroting the same inane excuse of an argument the other idiots have been driveling, maybe the day you play a game with a proper combat and movement system you'll realize how stupid you were. Bloody idiots...
You can't compare chivalry to exanima,thats just absurd, it's like comparing apples with bananas. I played mount and blade,mordhau,jedi academy, Skyrim,etc etc. I know how good melee combat feels like and i know when i see someone getting pissy because he can't adapt to a new system. And i know it sounds petty but in this case it's reasonable to say,"get good",mate.
How is it so different? Oh wait, one has a working melee system, and the other a poor excuse of a "simulation". Come on mate, if you've really played all those games, how in hell can you excuse Exanima? It's much jankier than Mount and Blade ever was, completely unrealistic when compared to Mordhau and Chivalry, lacking in depth compared even to JKII/JA... It only compares relatively favorably with vanilla Skyrim, and even then, from a purely technical standpoint it's objectively worse. I've already said it in another reply, but I'll say it again; the combat in this game truly did not pose a challenge for me. It's a simple and frustratingly tedious exercise in patience and baiting; the Dark Souls formula stripped of all but the base mechanics and dragged through the mud. It's only through artificial factors and issues with the character getting stuck, not responding, or other such bugs, that the game manages to put you down. I'll give it one thing, it seems like your options open up a bit more later down the line, when you can possibly have the parry, riposte and other techniques simultaneously, instead of just the one. But even then, the combat remains unbearably sluggish, inconsistent and very repetitive. Armor almost trivializes any shred of difficulty in the combat, and with just a bit of investment in it there seem to be no major drawbacks to using it, which feels pretty bad from a design standpoint. Maybe that'll change when they introduce magic, if they ever do, but who knows how well that'll go... Seriously, mate. The movement and the combat in this game are simply bad, from a technical, objective standpoint. It's not just that I dislike it; I dislike Street Fighter's combat, for example, but it's undeniably a good, well built combat system. This game's core is inherently flawed, and composed of mechanics and design decisions that are negative; the movement is built to wrestle control away from the player, it's unreliable and inconsistent by design, by virtue of trying to be "realistic" and failing spectacularly. The combat is at odds with itself, trying to be "freeform" a la Die by the Sword while still requiring hard inputs; its reliance in simulated physics seldom translates to an actually realistic result. Chivalry's already antiquated, simplistic and easily exploited solution to marrying these two concepts, the aim-able attacks and dynamic arcs based on mouse movement, is not just considerably more effective, it even remains more elegant than their attempt at it. Exanima also tries to account for momentum and speed when factoring attacks, but that also feels unreliable and unrealized. The best showcase of it is in the Arena fights: take a look at the blows the AI characters clumsily fling at each other, and tell me in all honestly if the supposed momentum they carry actually correlates with the visible damage and impact they cause, in a reliable way. Because I've seen full speed swings coming off of a forward sprint smash right to the side of a character, only to sort of bounce off and slide away as if they were glancing blows, and meek, almost accidental bashes to the head that immediately down another character. Sometimes it works okay, sometimes it doesn't, it's so unreliable it might as well be the lottery. The issues pile on, but that's the main core of it. You can't possibly deny their existence, even if they're things that you, consciously or subconsciously, don't mind or even find enjoyable as part of the gameplay. That they're inherently negative and bad from an objective, technical standpoint doesn't mean that they can't be enjoyed.
can you take your sorry ass somewhere else? i have about 120h of gametime in exanima at this point and i can say with upmost respect to the devs they made a fantastic job making the combat system... ye its a bit sluggish and i get your point.... but tbh "gid gud" fits the bill... its a game with really satisfying combat with pretty realistic damage.. if you point your cursor left of the enemy and swing right... you make a right swing.. (mostly low dmg) if you swing right while looking 90° left and then WALK right (towards the enemy with right step) you suddenly send ppl to the floor with a polehammer.. its not about how the controls ablige to your whim (because they simply dont) its how they work and you mastering them... for example: attacking has half a second windup before you actually start swinging walking can be done in literally 360° with small taps and large steps fights are "rhythmical" meaning that enemies and you walk and fight in pretty much the same dance like moving pattern (wich is aweseome since it gives the game strategy and timing) dude i dont even know how many strats i could tell you just from the timing and matching of movement speed to the rhythm of your enemie.. its literally GET GOOD and start thinking outside the box... its not a dungeon crawler hack n spash nor a darksouls..
I love this game so much. I fucking hate this game. The combat is amazing, best battle mechanics I've ever experienced. The puzzle and boring corridors are a disgrace to this game. Learning curve is SO rewarding. There's a minor update... every 4 months. I love this game since 3 years now. I hate this game for 3 years now, but I keep coming back to it.
Exanima 0.7.3 is out! Improves a lot of things like shields animation for people who likes to fight with shield like me! And added flail weapon! :D Update it if you can please! Thanks!
This game is horrible. The combat is frustrating and feels kinda broken. These devs should learn how to make a proper manual combat mechanic like in Mount & Blade... I'm glad I didn't bought the game on Steam. Thanks IGG.
I dunno, i got pretty far in the Arena, but it never felt rewarding, like for instance in Mordheim, where the combat system also takes some getting used to, but it feels good when you crush someone. Here it's just another rag doll...
The update has finally arrived!!, after a year and three months its finally here, so I humbly ask the lords above to grace us with an update here. It will probably take a few days, but I just wanted to make them aware of the update.
Figured a solution. Open the folder ýou extracted the files into , then open a file named archive. A black screen cmd should pop upp and it will ask about extraction. type Y and enter, Then have a bit of patience, around 10 minutes or so and it should say something along the lines press enter to quit. Turn on Exanima again and it works.
Game has great potential, but the challenge bar may be set too high for some without an auto targeting system in place as in 3rd person isometric view does not give us much room for error in timing those blocks and strikes. Have not tried range weapons, but it looks even more clunky at best to aim at the enemy.
0.6.1.9 just got released... Smoother and cleaner leg movement in combat New pieces of armour added More items added to story mode Numerous bug fixes and tweaks
Did someone else got this bug ?
I sent a request 19 hours ago.
Game is strange and interesting at the same time.
That it is difficult is an understatement.
all files is save game
I gave it a try once and the learning curve was so incredible I had to give up on it.
Even hitting the enemy once with a mace took me 8 hours... lol
Does this mean it's 8.0 but they didn't update site page of this game??
I download for mega but is the anterior version xd
And before anyone slams their head against the keyboard to reply "git gud" before even comprehending what I've written, no: this game isn't "hard". Combat is as simple as it gets; stay back and don't attack (your character autoblocks), and exploit the enemy to death. Lure them into obstacles so they fall over like ragdolls, put something between you and them and poke them to death... Or simply block-dodge-block until you've got an easy window to hit. It may take 354 hits, it may take one or two, but eventually the chore that is killing anything will subside.
It's a pity, because the visuals are really impressive (and well optimized now, at least they made a good effort on that), the background lore and atmosphere is interesting, and the feeling of exploration, despite the many rooms that exist solely to throw an enemy at you and the static map, is pretty good. But the devs shot themselves in the foot with their attempt at a "physics simulation", which is a common issue in games as of late, and their failed realism ends up being a huge detriment. It's as if you had to play Red Dead Redemption 2, another excessively detail-centric and "realistic" game, by manually inflating and deflating your horse's balls as the sole method of controlling your character. Except RDR2 is good.
It's simply bad to play, and incredibly boring once your character gets his hand stuck on a shelf for the seventeenth time and falls on his face, and you don't even smirk at it anymore.
Us: Downvotes you and blocks away.
It tries to offer something new, definitely. And it's made to look like it's a "difficult" game. But when it boils down to it, it's just wonky, incredibly sluggish, easy to exploit, absolutely not new or innovative, and ultimately just not fun. 'Die by the Sword', which came out in the late 90's, had a similar gimmick, but it was overall much more functional, despite it not being great either. This is just ragdoll dark souls, as much as I dislike comparing games to that saga. It's main challenge is the physics and controls of the game being so utterly broken they work against you, with the game design throwing a literal chair in the works just to be annoying, and overall the game doesn't feel challenging, just incredibly tedious. The best way to play is to draw things out, go super safe, use long reaching weapons (you can blaze through the first two levels basically with just the metal bar), and wait for the five minutes that every single fucking encounter takes. The most difficult thing about the game (besides not getting randomly stuck in shit) may just be staying awake!
Jokes aside, if you like it, good for you. The visuals are good, the lore and atmosphere seem interesting, it just needs some serious work as a game. I can't stand how intentionally awful it feels, and I don't see how it's appropriate to call it difficult: it doesn't require high motor skills and reflexes, it doesn't really require much timing, it only requires very basic tactics... It just requires time, learning some basic patterns, and the willingness to fight through very boring encounters in hope of the next one being somewhat interesting. The arena mode is a bit more fun, largely because you can mess around more freely and you don't have to trudge through labyrinthine levels devoid of anything interesting or useful, but the combat just gets stale fast, and there's no other incentive to play currently.
I've played and beaten enough "hard" games to know what a real challenge is, and tell apart true difficulty from arbitrary or badly designed obstacles. Reliability is one of the key components of challenge; that you know something can be done, and done consistently, but it's up to you to be able to do it. Sekiro's parry system highlights this pretty well. Reliability is also one of the main things this game severely lacks, and it's obfuscated by further complicating inputs and putting physical obstacles in the way of the player. I could go on, and break down the many failings that plague the core of this game, but I don't think it'll do much. You'll fail to respond, maintain your opinion, and continue to berate and insult with little more than baseless claims... The cycle goes on.
You seem to be really mad about a small game made by a small team that costs almost nothing and expect AAA game quality. If you don't like it then don't buy or ask for a refund on Steam but don't complain about things that just isn't possible from a small team like this dude even Rockstar has trouble making smooth natural physics but you expect this from a 14.99 euros game. If it was 60 euros sure I'd be behind you since the price tag is essentially what makes you expect the content of a game so it would make sense to be mad but you just sound like a guy that just can't play this game correctly and throw a tantrum on a pirate site.
If this game was made by a big company and cost 60€, and it still had that incredibly awful "physics-based" movement & combat system, people would review it very poorly and meme the game to shit. And even then some blind fanboys would still die on that hill defending it to hell and back. But it's made by a little indie studio, so let's all kneel down and suck their dicks while we admire how quirky and revolutionary their badly designed game is! Jesus christ...
The core of the game is objectively shit. It's unresponsive, inaccurate, buggy, unreliable, gimmicky and completely unnecessary. You can still subjectively like the game, and even enjoy that flawed system all you want, but you can't pretend it's somehow good and those who point out the opposite just "don't get it" or "are bad at it".
And it's obvious youre saying all this because you got mad at the fact that you cant do well in this game.
But hey,not everyone can adapt to new and original game mechanics,so it's okay,buddy.
Bloody idiots...
I played mount and blade,mordhau,jedi academy, Skyrim,etc etc.
I know how good melee combat feels like and i know when i see someone getting pissy because he can't adapt to a new system.
And i know it sounds petty but in this case it's reasonable to say,"get good",mate.
I've already said it in another reply, but I'll say it again; the combat in this game truly did not pose a challenge for me. It's a simple and frustratingly tedious exercise in patience and baiting; the Dark Souls formula stripped of all but the base mechanics and dragged through the mud. It's only through artificial factors and issues with the character getting stuck, not responding, or other such bugs, that the game manages to put you down. I'll give it one thing, it seems like your options open up a bit more later down the line, when you can possibly have the parry, riposte and other techniques simultaneously, instead of just the one. But even then, the combat remains unbearably sluggish, inconsistent and very repetitive. Armor almost trivializes any shred of difficulty in the combat, and with just a bit of investment in it there seem to be no major drawbacks to using it, which feels pretty bad from a design standpoint. Maybe that'll change when they introduce magic, if they ever do, but who knows how well that'll go...
Seriously, mate. The movement and the combat in this game are simply bad, from a technical, objective standpoint. It's not just that I dislike it; I dislike Street Fighter's combat, for example, but it's undeniably a good, well built combat system. This game's core is inherently flawed, and composed of mechanics and design decisions that are negative; the movement is built to wrestle control away from the player, it's unreliable and inconsistent by design, by virtue of trying to be "realistic" and failing spectacularly. The combat is at odds with itself, trying to be "freeform" a la Die by the Sword while still requiring hard inputs; its reliance in simulated physics seldom translates to an actually realistic result. Chivalry's already antiquated, simplistic and easily exploited solution to marrying these two concepts, the aim-able attacks and dynamic arcs based on mouse movement, is not just considerably more effective, it even remains more elegant than their attempt at it. Exanima also tries to account for momentum and speed when factoring attacks, but that also feels unreliable and unrealized. The best showcase of it is in the Arena fights: take a look at the blows the AI characters clumsily fling at each other, and tell me in all honestly if the supposed momentum they carry actually correlates with the visible damage and impact they cause, in a reliable way. Because I've seen full speed swings coming off of a forward sprint smash right to the side of a character, only to sort of bounce off and slide away as if they were glancing blows, and meek, almost accidental bashes to the head that immediately down another character. Sometimes it works okay, sometimes it doesn't, it's so unreliable it might as well be the lottery.
The issues pile on, but that's the main core of it. You can't possibly deny their existence, even if they're things that you, consciously or subconsciously, don't mind or even find enjoyable as part of the gameplay. That they're inherently negative and bad from an objective, technical standpoint doesn't mean that they can't be enjoyed.
ye its a bit sluggish and i get your point.... but tbh "gid gud" fits the bill... its a game with really satisfying combat with pretty realistic damage.. if you point your cursor left of the enemy and swing right... you make a right swing.. (mostly low dmg)
if you swing right while looking 90° left and then WALK right (towards the enemy with right step) you suddenly send ppl to the floor with a polehammer..
its not about how the controls ablige to your whim (because they simply dont) its how they work and you mastering them...
for example: attacking has half a second windup before you actually start swinging
walking can be done in literally 360° with small taps and large steps
fights are "rhythmical" meaning that enemies and you walk and fight in pretty much the same dance like moving pattern
(wich is aweseome since it gives the game strategy and timing)
dude i dont even know how many strats i could tell you just from the timing and matching of movement speed to the rhythm of your enemie.. its literally GET GOOD and start thinking outside the box... its not a dungeon crawler hack n spash nor a darksouls..
Can you update, please?
It will probably take a few days, but I just wanted to make them aware of the update.
It's strange that it weighs much less than the previous version (once installed)
Open the folder ýou extracted the files into , then open a file named archive. A black screen cmd should pop upp and it will ask about extraction. type Y and enter, Then have a bit of patience, around 10 minutes or so and it should say something along the lines press enter to quit. Turn on Exanima again and it works.
http://steamcommunity.com/games/362490/announcements/detail/656799059931290544
I don't want to spend 20 dollars!
I'm not going to ask you to update this time, cause I know you will <:
IGG-Games <3
Smoother and cleaner leg movement in combat
New pieces of armour added
More items added to story mode
Numerous bug fixes and tweaks
There are plenty of new things, plus this version (6.1.2b) has waaay too many game-breaking bugs.
There's the changelog.
PLEASE update :(
You're the best!