the heck am i looking...oh, ATC = Air Traffic Control... ok, seriously. what is it with these sim devs trying to make video games that simulate WORK. video games are made to be fun, not a job. or at least, that's what they're SUPPOSED to be. >.> this here is a job, not a video game. what a load of shit! like virtually ALL simulation games outside of space flight sims... if i wanted to waste my time suffering through a job, working my ass off, i'd go out and get a irl job. this right here is an abomination! and insult and kick to the groin of all things video games should be! if a so-called video game developer is going to waste their time making this type of shit, they'd be better off making edutainment nightmare games for kids in school.
launched newer version 3.9.10 Update v3.9.10 (26 Aug 2019): Fixed these bugs: crash when displaying a certain hint for beginners not displaying all holding planes in the vertical 'hold bar' planes entering a holding can divert at the airspace boundary some planes that divert but then re-enter at the boundary don't come back in control to the user high altitude cruisers are sometimes small/light planes. Added more help for beginners (more clear feedback from pilots when they go around, and a little help button with more info behind it) and minor graphical adjustments Update 18 July 2019 (v3.9.9): ability to move the sidebar to the other side using a quick&easy swipe from menu button improved holding entry (direct, parallel and teardrop), and corrected the Lambourne holding at EGLL into a left turn pattern, as it is in real life v3.9.8 (8 July 2019): choose between label styles: there's now a 2-line and a 4-line option, in addition to the default 3-line plane label. In real life, radar displays differ per country/facility, but in the game you can choose between 3 styles in the display menu. The text at the bottom of the screen has a black background for better readability when planes overlap. Handoffs for departures are now only allowed above 3000 feet from the ground, to avoid (accidental) early handoffs and encourage the player to handoff planes when they're high&safe in the airspace. Lowered area restrictions at EDDF with 500 feet, to avoid issues with low GA traffic, and it's actually slightly more similar to the real life situation.
ok, seriously. what is it with these sim devs trying to make video games that simulate WORK. video games are made to be fun, not a job. or at least, that's what they're SUPPOSED to be. >.>
this here is a job, not a video game. what a load of shit! like virtually ALL simulation games outside of space flight sims... if i wanted to waste my time suffering through a job, working my ass off, i'd go out and get a irl job.
this right here is an abomination! and insult and kick to the groin of all things video games should be!
if a so-called video game developer is going to waste their time making this type of shit, they'd be better off making edutainment nightmare games for kids in school.
Update v3.9.10 (26 Aug 2019):
Fixed these bugs:
crash when displaying a certain hint for beginners not displaying all holding planes in the vertical 'hold bar' planes entering a holding can divert at the airspace boundary some planes that divert but then re-enter at the boundary don't come back in control to the user high altitude cruisers are sometimes small/light planes.
Added more help for beginners (more clear feedback from pilots when they go around,
and a little help button with more info behind it) and minor graphical adjustments
Update 18 July 2019 (v3.9.9):
ability to move the sidebar to the other side using a quick&easy swipe from menu button improved holding entry (direct, parallel and teardrop), and corrected the Lambourne holding at EGLL into a left turn pattern, as it is in real life
v3.9.8 (8 July 2019):
choose between label styles: there's now a 2-line and a 4-line option, in addition to the default 3-line plane label. In real life, radar displays differ per country/facility, but in the game you can choose between 3 styles in the display menu.
The text at the bottom of the screen has a black background for better readability when planes overlap.
Handoffs for departures are now only allowed above 3000 feet from the ground, to avoid (accidental) early handoffs and encourage the player to handoff planes when they're high&safe in the airspace.
Lowered area restrictions at EDDF with 500 feet, to avoid issues with low GA traffic, and it's actually slightly more similar to the real life situation.