Begin MonoManager ReloadAssembly - Completed reload, in 0.068 seconds <RI> Initializing input. <RI> Input initialized. d3d11: QueryInterface(IDXGISwapChain2) failed (80004002). <RI> Initialized touch support. UnloadTime: 0.439801 ms Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64 Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64.dll Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64 Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64 Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64.dll Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64 Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64 Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64.dll Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64 Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64 Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64.dll Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64 [Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details. System.DllNotFoundException: steam_api64 at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(Steamworks.AppId_t) at Steamworks.SteamAPI.RestartAppIfNecessary (Steamworks.AppId_t unOwnAppID) [0x00005] in <9511bdc0920f4d7ba7b2ac268a356119>:0 at SteamManager.Awake () [0x0006b] in <05b98d2c148a4db4a51caad077f947ef>:0 Setting up 4 worker threads for Enlighten. Thread -> id: 1f84 -> priority: 1 Thread -> id: 15e4 -> priority: 1 Thread -> id: 17b0 -> priority: 1 Thread -> id: 1ac4 -> priority: 1
See this in C:\Users\XXX\AppData\LocalLow\Raytrace Interactive\Dragon Survivors\Player.log:
Some one knows what should I do?Begin MonoManager ReloadAssembly - Completed reload, in 0.068 seconds <RI> Initializing input. <RI> Input initialized. d3d11: QueryInterface(IDXGISwapChain2) failed (80004002). <RI> Initialized touch support. UnloadTime: 0.439801 ms Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64 Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64.dll Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64 Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64 Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64.dll Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64 Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64 Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64.dll Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/steam_api64 Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64 Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64.dll Fallback handler could not load library E:/GAME/Dragon Survivors/Dragon Survivors_Data/Mono/libsteam_api64 [Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details. System.DllNotFoundException: steam_api64 at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(Steamworks.AppId_t) at Steamworks.SteamAPI.RestartAppIfNecessary (Steamworks.AppId_t unOwnAppID) [0x00005] in <9511bdc0920f4d7ba7b2ac268a356119>:0 at SteamManager.Awake () [0x0006b] in <05b98d2c148a4db4a51caad077f947ef>:0 Setting up 4 worker threads for Enlighten. Thread -> id: 1f84 -> priority: 1 Thread -> id: 15e4 -> priority: 1 Thread -> id: 17b0 -> priority: 1 Thread -> id: 1ac4 -> priority: 1