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TrustedArima..
I've only played for 2 full runs, and I decided to ditch it.

Too many useless, slow AF animations, unnecessarily complex background 3D models drag the playtime to an unbearable degree. I want to see fast action, but even if I turn on the option, the so-called "fast enemy turn," the game is still slow in the process. I really, really don't need to see the animation for every round. Just give me the battle results, or at least be able to play at triple speed, please.

As for the gameplay, I did not find too many interesting/powerful synergies after 2 full run. I initially thought this game was like something from Monster Train 2. You pick two random clans, and you can build synergies no matter what you have in your hand. Every single unit can become extremely strong if you know how to play to its strengths. But for this game, you really depend on a few important "stones" (This game is equivalent of equipment in other games) to make things work, and the mechanism is not that fun in the first place. In Monster Train 2, you can have up to seven units on one floor, and you have 3 floors. You have far more space to place different units across different floors to build different synergies with each other. And in this game, you're only limited to three. That really limits what strategy you can possibly play.

Verdict: I did not give this game a score because I didn't play this game for long enough, but for the quality it presents to me, I'd rather not waste time on this. It's one of those—maybe not necessarily a bad game, but it's not good enough that just by playing 2 runs and I would say, "Oh yeah, this is a good one. "
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