In game_Data/StreamingAssets, there is a file called Localization.json. Delete that and then rename Localization-en.json to Localization.json. That should change the language to English.
EDIT: Fix for Corrupted Save File https://steamcommunity.com/app/758190/discussions/1/2828702373009694659/ Cool game..... but i started Two times already the first bug came after i had unlocked the forrest(2nd Map) i can't get any Practice Points.... because it has NaN as a value so Bug One!! And the seconed bug right after a started a new game the robes aren't in my invetory they are being produced... even with the robes that i get from adventures gone nothing is my Inventory...... only the middle and heavy armor are in there!! Has somebody else any bugs?? EDIT:Damn the first bug is reported on Steam right after i posted it here...
Everything is tested and scanned before being uploaded, this website is virus free. If you get a trojan, it's false positive, like explained http://igg-games.com/virus-trojan.html.
Do I really have to explain what a false positive is? The method used to crack games is similar to the method used to code malware! Anti-virus programs will detect the crack as a virus and delete it, even though it isn’t! :)
Hey, for Dragon Cliff you need the steam dll files that are in the main folder of any other steam game you might have from the site. Its not included for whatever reason but just copy/paste in your Dragon Cliff main folder and it'll run smoothly. Also the game might look like it stopped progressing or updating gear/gems. But you just need to fight nonstop and inn, residents, accessories, smith lvls etc will catch up as you go further in the dungeon levels.
Thanks for the update <3 EDIT: I think the game is not properly cracked. When loading or starting a new game my steam opens and the game closes EDIT2: using the "smartsteam files" from previous game seems to work. Seems the update is just missing the smartsteam + launcher files
Thanks! As you can see, I added a little edit at the end though. I played this game some more and I think it's actually better than Weapon Shop Fantasy, so I kinda regret I criticized it a bit too much. I still think it can get a bit boring fast. You'll end up doing the same thing over and over, but Weapon Shop Fantasy suffers of the same problem though. You can spend a great evening with it, like with a casual game. Again, the developer seems quite active though, so we'll see. So, Having fun with The Mummy enemies who try their best to murder you?😄 (the one thing that annoyed me in this game was the second boss, who looked like some dragon/crocodile thing, I think. Cos you have to shoot at it for a very long time and it gets boring.)
Interesting game, with very high potential. At first, you think that Dragon Cliff is almost exactly like Weapon Shop Fantasy. => http://igg-games.com/weapon-shop-fantasy-free-download.html But unfortunately, the latter does a better job at entertaining you with lots of various tasks which don't feel like repetitive chores. Even if Weapon Shop Fantasy eventually ends up being repetitive as well, it doesn't happen as fast as Dragon Cliff, I think.😴 My main problem is the grinding though. Unless I did something wrong, I felt like I had to send my heroes to kill enemies COUNTLESS times, until I could build enough items to sell and get enough gold to complete quests, etc. Weapon Shop Fantasy feels much better in this area. Also, since it's a management game, you don't want to monitor your heroes all the time, and rather focus on what you can achieve in town while they're away... Well, I had NOTHING to do in town while they were away... Usually, the little tasks you can achieve are done right after your heroes come back, and then you run out of gold, so you just send them back... So I just skipped forward and had to watch all of the automatic fights... (which are NOT completely automatic though, I forgot to mention... You can activate some special skills yourself...) Is that a major gameplay flaw or it's just me? lol In Weapon Shop Fantasy, you feel like you have an entire little army working in your shop while your heroes are fighting, so it feels very much "alive". I didn't have this feeling at all in Dragon Cliff.😕 Eventually, I just stopped playing (quite fast), cos the game simply didn't entice me to discover more and unlock more buildings, etc. For some reason, I felt like whatever I was doing felt pointless. The game needs directions or better quests or something... And also, a MUCH faster gameplay. I love slow-paced turn-based strategy games, alright, but management games like these are different. You have to feel that whatever task you just completed had a real immediate effect, leading to a nice reward, an improvement of your town/one of your heroes/whatever. Otherwise you lose interest pretty fast. If I had to sum up the previous paragraph simply... In Weapon Shop Fantasy, I felt like I didn't even have enough time to do every task, there's so much to do, you're never bored! (until it gets repetitive, of course) In Dragon Cliff, I felt like I had nothing to do anymore quite often. It's almost like you have to create your own tasks yourself. If you don't do something... Well, the game is simply dead, nothing happens. Time passes, but it doesn't seem to have any incidence on the town and its inhabitants. Depending on the point of view, it can be a very good and very bad thing at the same time... lol The UI is MUCH better in Dragon Cliff, in my opinion. It doesn't even compare. You have access more easily to everything in just one screen, without having to click on 4 or 5 different windows to be able to build a new weapon. (it's the case in Weapon Shop Fantasy, I kid you not. lol) Equipping weapons on your heroes has never been easier. And the developer has my infinite appreciation for adding the "Batch Sell" button, with also the possibility to sell only the normal weapons, while you keep the rare ones.👍 I'm not kidding when I say that eventually, maybe I'll just switch to this game instead of Weapon Shop Fantasy, cos at least the UI is very pleasant to use, and makes perfect sense. I guess that we can argue that the graphics also are better in Dragon Cliff, by a thin margin. But anyway, both games have very cute and adorable pixel art, Super Nes era style.😋 Just a detail, but I find it weird that inside the inn, the background seems to have some kind of bilinear filter or something, while the characters don't, so they stand out... You see more information on the screen in Dragon Cliff than in Weapon Shop Fantasy. Weapon Shop Fantasy often feels like it's constricted to a tiny screen comparable to a smartphone screen. lol (one of the biggest problems of the game) There's a nice day/night cycle in Dragon Cliff.👍 So at least nature feels alive in this game. When it's raining, the thunder almost made me blind though, so I wish we could disable this. Both have repetitive music. I guess the one in Dragon Cliff is a bit more relaxing and won't annoy you as much though. Sometimes it seems severely bugged though. During fights, sometimes it changes suddenly and switch to the "victory" music...😥 I didn't notice any interesting sound effects. lol Well, that's my review for now. Basically, I think that everything about Dragon Cliff is better than Weapon Shop Fantasy, and yet I prefer the latter. Why? I think it's really missing only some tiny details here and there, a bit more content, and some better balance, to be "perfect". I wish somebody would merge the arguably "deeper" gameplay of Weapon Shop Fantasy with the graphics, UI, and "technical" side of Dragon Cliff. he he If the gameplay eventually gets improved, it could become very good! Keep an eye on the future updates!😁👍
Graphics: 76% - Nice old-school pixel art, which sends us back to early 90s. Backgrounds during fights don't fit with the characters though, they look too blurry. Animation: 51% - Very basic. You'll see some characters wandering around town, like in these old JRPGs on Super Nes. Combat animation is limited to its bare minimum. Music: 62% - Very few repetitive tracks, but the main theme is pleasant. I wonder if I didn't already hear it somewhere though... Sounds: 40% - Either too discrete or too annoying. I liked the nice soothing rain sound... The hammer sound in the shop felt like it was my brain being hammered on though. lol Gameplay: 65% - Unfortunately too repetitive and too simple at the moment. Also RNG might be a problem.(when you want new heroes, for example) UI is so great (compared to Weapon Shop Fantasy) that it makes the whole experience still pleasant though. OVERALL RATING: 68% - A bit overshadowed by Weapon Shop Fantasy. It's really not missing much though. Wait until potential updates which will balance this out, hopefully. the developers of Dragon Cliff seem very active, unlike the ones of Weapon Shop Fantasy, who seem to have abandoned the game since a long time now.🙄 From here it can only get better. Edit: Even if I toned it down, this review is still way too harsh. Potentially, this game is actually better than Weapon Shop Fantasy. Well, I don't have the time to rewrite everything though, sorry! lol
I already submitted a request
https://steamcommunity.com/app/758190/discussions/1/2828702373009694659/
Cool game..... but i started Two times already the first bug came after i had unlocked the forrest(2nd Map) i can't get any Practice Points.... because it has NaN as a value so Bug One!! And the seconed bug right after a started a new game the robes aren't in my invetory they are being produced... even with the robes that i get from adventures gone nothing is my Inventory...... only the middle and heavy armor are in there!!
Has somebody else any bugs??
EDIT:Damn the first bug is reported on Steam right after i posted it here...
(sorry for my poor english, i use google translate ˊ_>ˋ )
Steam only share english version cause IGG not in chinese
anyway great thanks to IGG
and wish everyone have a good day
EDIT: I think the game is not properly cracked. When loading or starting a new game my steam opens and the game closes
EDIT2: using the "smartsteam files" from previous game seems to work.
Seems the update is just missing the smartsteam + launcher files
As you can see, I added a little edit at the end though.
I played this game some more and I think it's actually better than Weapon Shop Fantasy, so I kinda regret I criticized it a bit too much.
I still think it can get a bit boring fast. You'll end up doing the same thing over and over, but Weapon Shop Fantasy suffers of the same problem though.
You can spend a great evening with it, like with a casual game.
Again, the developer seems quite active though, so we'll see.
So, Having fun with The Mummy enemies who try their best to murder you?😄 (the one thing that annoyed me in this game was the second boss, who looked like some dragon/crocodile thing, I think. Cos you have to shoot at it for a very long time and it gets boring.)
At first, you think that Dragon Cliff is almost exactly like Weapon Shop Fantasy. =>
http://igg-games.com/weapon-shop-fantasy-free-download.html
But unfortunately, the latter does a better job at entertaining you with lots of various tasks which don't feel like repetitive chores.
Even if Weapon Shop Fantasy eventually ends up being repetitive as well,
it doesn't happen as fast as Dragon Cliff, I think.😴
My main problem is the grinding though.
Unless I did something wrong, I felt like I had to send my heroes to kill enemies COUNTLESS times, until I could build enough items to sell and get enough gold to complete quests, etc.
Weapon Shop Fantasy feels much better in this area.
Also, since it's a management game, you don't want to monitor your heroes all the time, and rather focus on what you can achieve in town while they're away...
Well, I had NOTHING to do in town while they were away...
Usually, the little tasks you can achieve are done right after your heroes come back, and then you run out of gold, so you just send them back...
So I just skipped forward and had to watch all of the automatic fights...
(which are NOT completely automatic though, I forgot to mention... You can activate some special skills yourself...)
Is that a major gameplay flaw or it's just me? lol
In Weapon Shop Fantasy, you feel like you have an entire little army working in your shop while your heroes are fighting, so it feels very much "alive".
I didn't have this feeling at all in Dragon Cliff.😕
Eventually, I just stopped playing (quite fast), cos the game simply didn't entice me to discover more and unlock more buildings, etc.
For some reason, I felt like whatever I was doing felt pointless.
The game needs directions or better quests or something...
And also, a MUCH faster gameplay.
I love slow-paced turn-based strategy games, alright, but management games like these are different. You have to feel that whatever task you just completed had a real immediate effect, leading to a nice reward, an improvement of your town/one of your heroes/whatever. Otherwise you lose interest pretty fast.
If I had to sum up the previous paragraph simply...
In Weapon Shop Fantasy, I felt like I didn't even have enough time to do every task, there's so much to do, you're never bored! (until it gets repetitive, of course)
In Dragon Cliff, I felt like I had nothing to do anymore quite often.
It's almost like you have to create your own tasks yourself.
If you don't do something... Well, the game is simply dead, nothing happens.
Time passes, but it doesn't seem to have any incidence on the town and its inhabitants.
Depending on the point of view, it can be a very good and very bad thing at the same time... lol
The UI is MUCH better in Dragon Cliff, in my opinion. It doesn't even compare.
You have access more easily to everything in just one screen, without having to click on 4 or 5 different windows to be able to build a new weapon. (it's the case in Weapon Shop Fantasy, I kid you not. lol)
Equipping weapons on your heroes has never been easier.
And the developer has my infinite appreciation for adding the "Batch Sell" button, with also the possibility to sell only the normal weapons, while you keep the rare ones.👍
I'm not kidding when I say that eventually, maybe I'll just switch to this game instead of Weapon Shop Fantasy, cos at least the UI is very pleasant to use, and makes perfect sense.
I guess that we can argue that the graphics also are better in Dragon Cliff, by a thin margin.
But anyway, both games have very cute and adorable pixel art, Super Nes era style.😋
Just a detail, but I find it weird that inside the inn, the background seems to have some kind of bilinear filter or something, while the characters don't, so they stand out...
You see more information on the screen in Dragon Cliff than in Weapon Shop Fantasy.
Weapon Shop Fantasy often feels like it's constricted to a tiny screen comparable to a smartphone screen. lol (one of the biggest problems of the game)
There's a nice day/night cycle in Dragon Cliff.👍
So at least nature feels alive in this game.
When it's raining, the thunder almost made me blind though, so I wish we could disable this.
Both have repetitive music.
I guess the one in Dragon Cliff is a bit more relaxing and won't annoy you as much though.
Sometimes it seems severely bugged though.
During fights, sometimes it changes suddenly and switch to the "victory" music...😥
I didn't notice any interesting sound effects. lol
Well, that's my review for now.
Basically, I think that everything about Dragon Cliff is better than Weapon Shop Fantasy, and yet I prefer the latter. Why?
I think it's really missing only some tiny details here and there, a bit more content, and some better balance, to be "perfect".
I wish somebody would merge the arguably "deeper" gameplay of Weapon Shop Fantasy with the graphics, UI, and "technical" side of Dragon Cliff. he he
If the gameplay eventually gets improved, it could become very good!
Keep an eye on the future updates!😁👍
Graphics: 76% - Nice old-school pixel art, which sends us back to early 90s. Backgrounds during fights don't fit with the characters though, they look too blurry.
Animation: 51% - Very basic. You'll see some characters wandering around town, like in these old JRPGs on Super Nes. Combat animation is limited to its bare minimum.
Music: 62% - Very few repetitive tracks, but the main theme is pleasant. I wonder if I didn't already hear it somewhere though...
Sounds: 40% - Either too discrete or too annoying. I liked the nice soothing rain sound... The hammer sound in the shop felt like it was my brain being hammered on though. lol
Gameplay: 65% - Unfortunately too repetitive and too simple at the moment. Also RNG might be a problem.(when you want new heroes, for example) UI is so great (compared to Weapon Shop Fantasy) that it makes the whole experience still pleasant though.
OVERALL RATING: 68% - A bit overshadowed by Weapon Shop Fantasy. It's really not missing much though. Wait until potential updates which will balance this out, hopefully.
the developers of Dragon Cliff seem very active, unlike the ones of Weapon Shop Fantasy, who seem to have abandoned the game since a long time now.🙄
From here it can only get better.
Edit: Even if I toned it down, this review is still way too harsh.
Potentially, this game is actually better than Weapon Shop Fantasy.
Well, I don't have the time to rewrite everything though, sorry! lol
Weapon Shop Fantasy:
http://cdn.edgecast.steamstatic.com/steam/apps/599460/ss_d9ae8a06b102e86cc376d3b591006b3740332975.jpg?t=1512555615