This felt like a mobile game ported to PC, with the little graphic flourish it has, not memorable music, and medicore dialogue. It lacks a responsive, dynamic "game feel" to it, coming as stiff and static.
Font is also too small, hard to read, sometimes with bad contrast...actually the whole battle UI is too small, the buff/debuff icon demands memorization if you do not intend to hover over the tiny square to figure our which is which. Lack of calculation rundown makes battle output semi-opaque. You can't sell or discard your equipment it seems. (You can destroy cards). Game doesn't show potion drops, it's just added to your potion slot it seems. UI is a bit obtuse that what is clickable, and what is just hover to for tips is not shown clearly. Tutorial itself is also very rough, the rabbit cuts in at the weirdest times, breaks the flow.
Only good part is the pixel art. The crabman especially was memorable.
Font is also too small, hard to read, sometimes with bad contrast...actually the whole battle UI is too small, the buff/debuff icon demands memorization if you do not intend to hover over the tiny square to figure our which is which.
Lack of calculation rundown makes battle output semi-opaque.
You can't sell or discard your equipment it seems. (You can destroy cards).
Game doesn't show potion drops, it's just added to your potion slot it seems.
UI is a bit obtuse that what is clickable, and what is just hover to for tips is not shown clearly.
Tutorial itself is also very rough, the rabbit cuts in at the weirdest times, breaks the flow.
Only good part is the pixel art. The crabman especially was memorable.
Needs a lot of polish, if not overhaul.