which is the game . exe? in my folder, there are many.exe, and when I open one of the exe, the game loads, but behind the game window, there are cmd which reads something.... error
The levels in this game are composed of modules, i.e. the levels are separated into portions that are otherwise seemingly contiguous. When the game picks one of the levels to be used for a mission, certain modules are enabled while others are disabled.
For example, in a scenario involving a supermarket, the exit from the supermarket may be through its relatively safe rear, where the loading bays for incoming goods are located. In another scenario involving the same supermarket, the loading bays are compromised, and the squad has to be reach their APC that is parked just outside the front. (The Zeds don't bother the APC.)
Do be warned: the developer is the kind of developer who believes that being able to make game-saves readily makes a game too easy. (The player cannot save during a mission either.)
Also, active-pausing (i.e. you pause the gameplay while you look around the level) is not available until you have upgraded the squad's vehicle. A lot of other pertinent information, such as how much time that the squad has before enemies start coming in, is also not visible until later. The game also has incomplete documentation, as well as a lot of typos.
(For example, that aforementioned time before enemies come in is called "prelude time" in-game, but there is no in-game explanation about what "prelude time" is.)
That said, if you can handle the stress of managing a squad in real-time - together with some jank in the UI (such as finicky hitboxes for the buttons) - this game is actually quite easy.
Much of the player's success depends on being able to do well and efficiently in a mission; if you can do that consistently, expect resource shortages to eventually be no longer an issue.
I didn't even know that the game has active pausing, that seems like something to soothe the headache I get from having to manage 4 different people doing their own thing and soldiers refusing to melee zombies for some reason
As for the refusal, you might want to know that there is a short delay between you giving out orders and the soldiers responding. If you click repeatedly on a a target, the soldier is locked into the delay window.
Yeah but I've also had cases where my melee soldier would just stand there and take the bites without fighting back even if I don't touch him.. shit's jank af
Yeah, I have had that, but I have not been able to get that consistently. I get the impression that there is an undocumented probability of a Zed stunning a soldier.
That said, don't resort to melee, unless it's a soldier with a dedicated melee weapon like the exo-suit dude with the chainsaw.
I tried having a dedicated melee soldier to conserve some ammo since it seems to be a bit of an issue and it kind of works when the soldier wants to attack and not just sit there and take the damage
https://www.youtube.com/watch?v=7-3MBCKcH6c
https://youtu.be/TLSL2LirlM0
For a game that is made from "zero" with C++ (according to the developer's own words), the documentation is sloppy.
I am glad that I pirate-downloaded this game - this is not something that I would pay money to play.
Edit: It works now, I just had to put files into local disc instead of desktop.
For example, in a scenario involving a supermarket, the exit from the supermarket may be through its relatively safe rear, where the loading bays for incoming goods are located. In another scenario involving the same supermarket, the loading bays are compromised, and the squad has to be reach their APC that is parked just outside the front. (The Zeds don't bother the APC.)
Also, active-pausing (i.e. you pause the gameplay while you look around the level) is not available until you have upgraded the squad's vehicle. A lot of other pertinent information, such as how much time that the squad has before enemies start coming in, is also not visible until later. The game also has incomplete documentation, as well as a lot of typos.
(For example, that aforementioned time before enemies come in is called "prelude time" in-game, but there is no in-game explanation about what "prelude time" is.)
That said, if you can handle the stress of managing a squad in real-time - together with some jank in the UI (such as finicky hitboxes for the buttons) - this game is actually quite easy.
Much of the player's success depends on being able to do well and efficiently in a mission; if you can do that consistently, expect resource shortages to eventually be no longer an issue.
That said, don't resort to melee, unless it's a soldier with a dedicated melee weapon like the exo-suit dude with the chainsaw.
There are not even any menus to check control inputs, much less re-map them.