Game has potential but could've been better. One big issue is that it sometimes has major frame drops (lag) for no reason (it's a very tiny space). There's also no auto saving so if you crash, you can lose a lot of progress.
The main gameplay problem is that if you count money and then bind them, you have no way to tell how much money there is in that bundle, making it hard to keep track of things. But also the missions all the same at the beginning for way too long.
I.e. Put X amount of money into X container. That's the entire gameplay loop I've been facing for the first hour.
I dropped this since I crashed and lost half an hour of progression
I think some of these sim games are obviously great CONCEPT, but made by one person with rudimentary coding skills, who doesn't have the high level coding skills to optimize it.
Like when they first came out with synthesizers in the early 80's. All these people suddenly had the tools to create tons of great one hit wonder songs. But they where not professional musicians. Barely played an instrument.
i played 12h and did you ever check your phone SCAN? function Like it literaly count money in any container, i don't tink you stepped out of the first room
I wish the game explained that... like I said, I only played 1hr, because I lost 30mins from the game crashing, and in that 1hr, I was literally doing basically the same quest (put X money in X container).
This one's actually not one of the recent asset flip simulators, surprisingly - but it's unfortunate that there's so many of em that we automatically assume any "simulator" is garbage and are correct 99% of the time.
The main gameplay problem is that if you count money and then bind them, you have no way to tell how much money there is in that bundle, making it hard to keep track of things. But also the missions all the same at the beginning for way too long.
I.e. Put X amount of money into X container. That's the entire gameplay loop I've been facing for the first hour.
I dropped this since I crashed and lost half an hour of progression
but made by one person with rudimentary coding skills,
who doesn't have the high level coding skills to optimize it.
Like when they first came out with synthesizers in the early 80's.
All these people suddenly had the tools to create tons of great one hit wonder songs. But they where not professional musicians. Barely played an instrument.