I was kind of interested and then I notice that there is all-or-nothing chance-to-hit. Yuck. It's already fucking 2021, and there are still game developers that resort to all-or-nothing chance-to-hit.
The attack outcome is either a hit or a miss. In the case of the miss, the miss of course does absolutely nothing. There are present-day games that make use of revised systems with multiple outcomes, just to move away from this old all-or-nothing system. For example, there is the system in Pillars of Eternity, which has four outcomes: Critical Hit, Hit, Graze or Miss. Depending on the disparity between the skill of the attacker and the defender, the probabilities can shift significantly, such that the attacker cannot miss at all. In another example, Star Traders: Frontiers uses a system of Strong Dice and Standard Dice, which are used against a threshold of the number of dice that rolls high. The skill of the player character determines the number of dice available to roll against the threshold.
https://www.youtube.com/watch?v=QgvhJg6H8u8
Yuck. It's already fucking 2021, and there are still game developers that resort to all-or-nothing chance-to-hit.
There are present-day games that make use of revised systems with multiple outcomes, just to move away from this old all-or-nothing system.
For example, there is the system in Pillars of Eternity, which has four outcomes: Critical Hit, Hit, Graze or Miss. Depending on the disparity between the skill of the attacker and the defender, the probabilities can shift significantly, such that the attacker cannot miss at all.
In another example, Star Traders: Frontiers uses a system of Strong Dice and Standard Dice, which are used against a threshold of the number of dice that rolls high. The skill of the player character determines the number of dice available to roll against the threshold.