I don't know what's written on his back or under that photo, but it reminds me a lot of Thots from Twitch who write shit on their own bodies for Donate's. xD
This sounds boring. Why not have a game where you join the mob, kill people and feed them to your pigs? You fatten up the pigs then take them to the slaughterhouse. The fatter the pigs, the more money you get and you spend the money on weapons, cars, trucks, recruits, more houses and more pig ranches. You and your recruits kill more and more people continuing to profit off the American public's insatiable lust for pork. So the cycle continues until you beat all the other mobs, take over all organised crime in the city and finally face off against Federal agents. But, no, instead you simply talk to another man. This is why I am so disillusioned with gaming.
I find all the downvotes hilarious. Obviously you bottom feeders don't even know what a game is and you prefer interactive soap operas. You can't even finish a game without a walkthrough. People like you killed the whole PC game industry as devs realised they had to cater to your "special person" needs.
Well hold on there. While certainly the "lowest common denominator" has led to some truly oversimplified systems and stories (like the endless match-3s with slightly-different-title-screen-graphics and massed microtransactions), and I do bemoan that too... The style of gameplay (if we can call it that)? Whole other ball game. Yeah. Some people DO want an interactive soap opera. The theme of this one may not be what they'd go for but 'soap operas' and word jumbles are pretty much all my mother, aunts and great-aunts are interested in, entertainment-with-a-screen-wise. Just a little bit of interaction, but mostly just watching a tale unfold. You think for a second a demographic that thinks a two-button platformer's too complicated is going to give any shadow of a fuck about engineering your components in Elite Dangerous? Not everyone wants all the same entertainment all of the time. Nobody sticks to just one genre, one game, unless there's something just that broken inside them.
You do have a point but do you think the mothers, aunts and uncles download games from this site? I think it's mostly Smeagols with Pentium Gold's or i3's.
Download from this site themselves, not so much. Buy, or ask their kids to get them a copy of it at which point you pocket the money and download it from here? Definitely..
I think there's more to stories than violence. Like how the character here is a farmer in Kansas. He's not some trained assassin, nor was he born from a super alien species, he doesn't go through some great trauma that pushed him over the edge. He's just some guy who grew up with typical ideologies on a farm. I feel like that at some point he realized that his only enemy is his own guilt, as is everyone's.
on behalf of the entire video game community, i would like to apologize for forcing you to play this. we understand the deep anger and crippling depression you are feeling. dm me and i can refer you to a psychological trauma specialist in your area.
You gosh damn better. I want that apology signed, laminated and notarized by a German and American notary/fiduciary on my desk at 3/19/21 PST along with three legalized copies, and a pillbox with 2 risperdal plus one prozac gift wrapped in edible gold. Don't forget I want this compensation drafted by a contract lawyer with 15 years of experience in contract law, ironclad reviewed, signed and approved by a supreme court judge, parliament, and two diplomatic ambassadors. Oh yes, before I forget, I also want a singing birthday card every year, on my birthday for the next fifty years. If I happened to be deceased, I want an acapella sung on my gravestone. And leave a mint on my desk.
Steam description: "A pig farmer decides he no longer wants to dispose of bodies for the mob. What follows is a discussion between him and his would-be killer." You gottu admit. The premise sounds interesting. But unfortunately that doesn't always translate into a fun time. Especially when you realize the game is basically a "discussion". Edit 1: So I finished the game. And it turned out to be better than expected. Although the gameplay is nothing to write home about, the story and the setting is a proof of concept and promises of better things to come in the future from the small dev team. The game gave me a 'What Remains of Edith Finch' vibe albeit in a significantly smaller scale. Edit 2: Now after a few days of contemplation, I realize this game has left a really bad taste in my mouth. And I think I know exactly why. Games these days try hard to make you "feel" things. The devs will gauge their success or failure based on the game's ability to do so. My gripe with this method of thinking is that "the importance of the type of feeling" they pursue is usually secondary and ignored. So they usually aim to evoke negative feelings which are stronger and last longer. And that, I believe, is a very unfortunate trend. If I ever want to feel bad/sad/down/depressed I wouldn't need a game to do so. I can do that on my own; very efficiently I must add :) It's not to say, having negative feelings entirely diminishes an experience. It's not a generalization. But in most games, including this one, it is done in a cheap way and will leave you with the question: "Was the lesson I (supposedly) learned here worth going through this?"
Suena música dubstep
Steam reviews show it's worth playing.
xD
So the cycle continues until you beat all the other mobs, take over all organised crime in the city and finally face off against Federal agents. But, no, instead you simply talk to another man. This is why I am so disillusioned with gaming.
Yeah. Some people DO want an interactive soap opera.
The theme of this one may not be what they'd go for but 'soap operas' and word jumbles are pretty much all my mother, aunts and great-aunts are interested in, entertainment-with-a-screen-wise. Just a little bit of interaction, but mostly just watching a tale unfold. You think for a second a demographic that thinks a two-button platformer's too complicated is going to give any shadow of a fuck about engineering your components in Elite Dangerous?
Not everyone wants all the same entertainment all of the time. Nobody sticks to just one genre, one game, unless there's something just that broken inside them.
Buy, or ask their kids to get them a copy of it at which point you pocket the money and download it from here?
Definitely..
I feel like that at some point he realized that his only enemy is his own guilt, as is everyone's.
You gottu admit. The premise sounds interesting. But unfortunately that doesn't always translate into a fun time. Especially when you realize the game is basically a "discussion".
Edit 1: So I finished the game. And it turned out to be better than expected. Although the gameplay is nothing to write home about, the story and the setting is a proof of concept and promises of better things to come in the future from the small dev team. The game gave me a 'What Remains of Edith Finch' vibe albeit in a significantly smaller scale.
Edit 2: Now after a few days of contemplation, I realize this game has left a really bad taste in my mouth. And I think I know exactly why.
Games these days try hard to make you "feel" things. The devs will gauge their success or failure based on the game's ability to do so. My gripe with this method of thinking is that "the importance of the type of feeling" they pursue is usually secondary and ignored. So they usually aim to evoke negative feelings which are stronger and last longer.
And that, I believe, is a very unfortunate trend. If I ever want to feel bad/sad/down/depressed I wouldn't need a game to do so. I can do that on my own; very efficiently I must add :)
It's not to say, having negative feelings entirely diminishes an experience. It's not a generalization. But in most games, including this one, it is done in a cheap way and will leave you with the question: "Was the lesson I (supposedly) learned here worth going through this?"